The open-source game engine you’ve been waiting for Godot (Ep. 542)
original address:The open-source game engine you’ve been waiting for: Godot (Ep. 542) (opens new window)
Juan Linietsky, cofounder and lead developer of the Godot Engine, joins the home team for a conversation about what led him to create an open-source game engine, how open source is shaping game development, and the well-worn path from playing video games to learning to build them.
Juan Linietsky, cofounder and lead developer of the Godot Engine, joins the home team for a conversation about what led him to create an open-source game engine, how open source is shaping game development, and the well-worn path from playing video games to learning to build them.
Episode notes:
W4 Games (opens new window) is dedicated to strengthening the open-source Godot Engine (opens new window), a cross-platform game engine for 2D and 3D games. Their mission is “to help the video game industry reclaim their control of the technology powering their games and reverse a dramatic trend where they have to rely on proprietary solutions from an ever-shrinking number of vendors.”
To start learning more about Godot, explore some of the best games made with Godot (opens new window) or join the community (opens new window).
Connect with Juan on Twitter (opens new window), GitHub (opens new window), or LinkedIn (opens new window).
Today’s Lifeboat badge (opens new window) winner is Martijn Pieters (opens new window) for their answer to ‘While’ loop one-liner (opens new window).